Magic Domain



Usually taken by Cleric of Lorkayn.

Arcane Proficiency
At 1st level, you are proficient with the Arcane and History skills.

Magical Resistance
At 2nd level, you can use a Channel Divinity to gain advantage on saves versus a spell that targets you. You must decide to use it before roll your save.

Arcane Persistence
At 6th level, you can use a Channel Divinity to cause disadvantage on the save versus one of your spells. It can only apply to someone who is the target of the spell.

Divine Strike
At 8th level, you gain the ability to add force damage to your attacks. Once on each of your turns when you hit a creature with a weapon attack, you add 1d8 force damage to the damage of the attack. When you reach 14th level, the damage increases to 2d8.

Magical Dominance
At 17th level, anyone targeted by one of your domain spells has disadvantage on their saves versus the spell. Only those that are the targets of the spell are affected.

Domain Spells
You gain the following spells at the levels indicated, you always have them prepared, and they don't count towards your prepared spells for the day.


 * 1st: burning hands, magic missile
 * 3rd: ray of enfeeblement, hold person
 * 5th: fireball, dispel magic
 * 7th: dimension door, Evard's black tentacles
 * 9th: wall of force, cone of cold