Farmer



Though farmers aren’t anything new to the fantasy worlds, in the world of Arcane Sanctum there are several nations that are entirely reliant on and filled with farmers. There are farm collectives and governments run entirely by farmers. Entire swaths of land are farmland and they all need people to work it. Having this background means your character can be from almost anywhere around the world and has lived a simple life before becoming an adventurer.


 * Skill Proficiencies: Animal Handling, Nature, Athletics
 * Tool Proficiency: Vehicles (land)
 * Equipment: Worker’s clothes, commoner’s clothes, wide brimmed hat, simple dagger/knife, waterskin, and a pouch with 10 gp.

Specialization
The type of farming you did is determine here by rolling on this table below or just simply choosing.

Feature: Salt of the Earth
You may lack a formal education, but you make up for it in practical knowledge. You have passing knowledge in Medicine, Arcana, and Religion. If the question is related to farming, you gain half your proficiency bonus (rounded down) in addition to any bonuses you would normally get with those skills. Also, you are welcome at any farmhouse as well as by any farm collective or farm group. You are considered “one of them” and are welcomed with open arms even if you aren’t a member of their organization. They will give you shelter and often feed you at no cost to you.

Suggested Characteristics
The farmer is a simple and quiet folk, usually, and they are always hard workers because they have to be to life the lives they lead. Below are some suggestions for personalities, ideals, bonds, and flaws for your character if they began their life as a farmer.