Shadow Elves

Description
The Shadow Elves are descendants of Elves long ago that delved too deeply into Shadow magic and the Shadowfell plane. They are not always evil, as the descendants are born into this, but they always seem a bit unnatural and creepy. They have pale gray skin, green or brown eyes, and usually pure white hair, although some have black.

Location
They are scattered around the word, not having a true homeland. They have been known to gather around the city of Halda and the Batu Mountains where various similar people take up residence. They are even known to wander in the untamed areas of the world where no civilization can find them and persecute them.

Game Statistics

 * Ability Score Increase: Your Charisma score increase by 1.
 * Shadow Magic: You know the chill touch cantrip. When you reach 3rd level, you can cast unseen servant once per day. When you reach 5th level, you can also cast invisibility once per day. Charisma is your spellcasting ability for these spells.
 * Shadowfell Despair: When it is appropriate, you may risk falling into a despair whose origins come from the Shadowfell itself. You make a Wisdom saving throw (DC 10). If you succeed, nothing happens, and you are immune for 24 hours. If you fail, you fall into a despair. Roll a D6 to determine the effect on the table below. After finishing a long rest you can make another Wisdom saving throw (DC 15) to shake the despair. For more details on this, see pg. 52 in the Dungeon Master's Guide.
 * Frightful Presence: All those within 30 feet of your character that have line of sight must make a Wisdom saving throw (DC = 10 + Charisma modifier) or be Frightened for 1d4 rounds. If they make the saving throw, they are immune to the effect for 24 hours.