Olum



The God of evil secrets, betrayal, and undead. He maintains a residence in the Nether Planes, specifically in Hades.

He is referred to as "The Necromancer"


 * Symbol: Zombified hand clasping a bloody heart
 * Alignment: NE
 * Portfolio [Domains]: Evil secrets, betrayal, and undead [Trickery and Death, DMG pg. 46]
 * Favored Weapon: Flail

Description
Olum is a dark, cold, and evil wizard. He is calm, creepy, and can be ultraviolent. He appears as an undead Lich, his bony hand walking with a quarterstaff. He is dressed in dark robes with various necromantic trinkets hanging from his neck and robes. His eyes glow red.

Olum has been around as long as death has existed. It is said that as soon as death existed, undeath appeared immediately afterward. He is constantly fought and opposed Khanos during various periods of history. Olum took advantage of the world after the Divine Cataclysm, causing all kinds of undead to rise during the immediately aftermath. He was one hand at the end of the Era of Magic and was disappointed when it went the other way.

Olum has made brief alliances with the deities of the Nether Planes, but only temporary. He has collected private and personal knowledge on them all and holds them over their head at all times just in case he needs a favor. He has been known to have intellectual discussions with Lorkayn, while has outright mutual hatred with Khanos. He opposes the deities of the Higher Planes at all times.

Clergy
The temples of Olum are in dungeons and caves, far away from cities. They are often close to graveyards, or as close as they can be without being noticed. They are underground ritual chambers and serve as a bunk or home for the clerics and acolytes of the church.

The clerics of Olum are glorified necromancers with a specific organized motives. They are also secret holders, collecting dirt on various important people in the surrounding area and using it for blackmail to further their goals. They dress in common garb, except when they perform rituals, and then they are dressed in black and gray robes.

Clerics pray for their spells at dusk. Their rituals are dark and mysterious, often involve sacrificing some living Humanoids and their souls for more power. Their rituals are for raising the more powerful undead or the weaker undead en masse.

Dogma
Death is only the beginning. Much more can be accomplished after death than during life. The longer a life, the more time you waste. In addition to necromantic power, secrets can also be a power. Know your enemies’ secrets and they can be your puppets. Raise the dead, raise your armies, and raze the world around you.