Olminarian



Similar to the real world African, this descriptor is applied the natives of the southwestern corner of the Seldarindor continent. Though they share many attributes with real world nations of Africa, they have some distinct cultural aspects exclusive to this world.

This is a blanket term, though. Much like the term African, it applies to several nations with their own distinct culture. Olminarian is also a language, but the dialects of each nation are so varied that border on individual languages.

Nations that fall under this descriptor include:


 * Nevar - jungle nation, the natives live in balance with the jungle and the jungle maintains a strong presence throughout the nation.
 * Xaris - untamed jungle nation, filled with Kobolds, Gnolls, and Hobgoblins. There are various remains of older nations and civilizations spread throughout the area.
 * Valune - run by the leaders various mercenary groups and adventuring guilds, the nation and its military strength are mostly for sale.
 * Kenda - coastal nation famous for their navy, they are theocracy of the Church of Morkai.
 * Sombra - nation filled with nomadic barbarian tribes and a large population of Lizardfolk.
 * Teth - monarchy with close ties to the church of Ancillia, it is a large hub of trade because of the Valu River.
 * Olminar - once a large nation that comprised all the Olminarian nations under one flag, it has broken into pieces and shrunk to a desperate and poor nation struggling to survive.