Lorkayn



The God of knowledge and magic. He maintains his residence on the Midplanes, specifically Limbo.

He is referred to as "The All-Knowing Father"


 * Symbol: Open book with a wand coming out of the pages
 * Alignment: CN
 * Portfolio [Domains]: Knowledge and magic [Knowledge and Magic]
 * Favored Weapon: Quarterstaff

Description
Lorkayn is a wise deity. He always thinks several steps ahead, even further than most other deities. He craves and absorbs knowledge whenever he can. He often appears as an old man with a wizened-looking beard, walking with his quarterstaff. His look can be deceiving as he is often stronger than the other deities with arcane secrets only he knows.

Lorkayn has advised the deities on every major event throughout history. He was the one who proposed the Divine Cataclysm, saying that he predicted worse events happening if they allowed the world to continue on the path it was on. He was also the one to opposed repeating that event towards the end of the Era of Magic. Some say it was a selfish move, as Lorkayn wanted the arcane to remain prevalent in the world, but historians have mostly agreed it worked out for the best for the world. The Divine Cataclysm was is always described as a gross overreaction, and maybe Lorkayn himself realized this and changed his approach at the end of the Era of Magic.

Lorkayn is neutral and loves knowledge, so he maintains a working relationship with all the deities, except for Malasar and Olum, who rule over lies and evil secrets, respectively. He advises Aubade regularly, debates Ancillia about the meaning of knowledge, and tries to educate and learn knowledge from almost all the other deities.

Clergy
The temples of Lorkayn are often libraries. The regional knowledge and books are often collected in those temples, which are maintained by the clergy that work there. They provide education in the form of loaned books, classes on various subjects, and occasionally basic spellcasting classes. The often post bounties for rare tombs, various scrolls, and maps for adventurers to make a quick coin.

Clergy of Lorkayn dress in neutral tones of brown and gray. Many of them are glorified librarians, but many venture out to gather knowledge or to copy various documents and tombs to have a copy for their temple. They are also educators and guides for people who wish to learn about the world or a new trade.

Clerics of Lorkayn pray for their spells at dawn. They occasionally perform rituals to aid in research and searching for lost tombs or scrolls. They also perform a ritual at the beginnings of any class or lectures to increase the likelihood of the students absorbing the knowledge.

Dogma
All knowledge is worth knowing. Try to absorb and ingest as much knowledge as you can. Spread the knowledge you know and seek out the knowledge you have yet to learn. Keep safe the tombs, scrolls, and maps that contain knowledge for future generations. Lies and secrets only hurt the main pursuit of life, and should be avoided at all times.